AI Insights · Timothy · April 2022
Top 5 Low Poly Games on Android in the US for Q1 2022
In Q1 2022, low poly games on Android in the US experienced varying performance metrics across downloads, revenue, and active users. Detailed insights from Sensor Tower reveal trends for the top 5 games.
In Q1 2022, low poly games on the Android platform in the United States showcased a range of performance metrics. Here’s a detailed look at the top 5 low poly games, based on the data provided by Sensor Tower.
Roblox from Roblox Corporation saw substantial weekly revenue, with figures peaking at around $2.9M at the end of December and maintaining a consistent range between $2M and $2.4M throughout the quarter. Weekly downloads were quite dynamic, starting at 197K in late December and experiencing a dip to 107K in mid-February before climbing back to 186K by mid-March. The game maintained a strong base of weekly active users, fluctuating between 11.6M and 12.9M.
Idle Lumber Empire by AppQuantum showed a moderate decline in weekly revenue, beginning at $171K and dropping to around $99K by the end of March. Downloads also saw a decrease over the quarter, starting at 59K and ending at approximately 35K. Weekly active users for the game experienced a downward trend, starting at 112K and dropping to around 99K by the end of the period.
Stick vs Craftman from XGame Global had a notable start with weekly downloads peaking at 179K in late January but gradually declining to around 20K by the end of March. The game’s weekly active users followed a similar trend, starting at 158K and reducing to approximately 41K by the end of the quarter.
Riding Extreme 3D by playducky.com maintained a steady weekly revenue around $120 to $160. The game’s downloads started at 25K at the end of December, peaked at around 41K in early January, and stabilized between 30K and 35K towards the end of March. Active users showed a general increase from 43K to around 59K over the quarter.
Move House 3D by VOODOO displayed an upward trend in weekly revenue, starting at $139 and peaking at around $2.5K by mid-March. Downloads were relatively stable, ranging from 17K to 27K. The game’s weekly active users also saw a consistent increase, starting at 25K and reaching around 43K by the end of March.
Overall, these top-performing low poly games exhibited varying trends in downloads, revenue, and active users throughout Q1 2022. For more detailed insights and data, visit Sensor Tower.